Dare
Dare is a simple game. It needs a person to act as “Referee” in addition to the players, and its best played with lots of people.
Rules
- Each person stands up to play.
- The Referee tosses a six-sided die to start. If the die shows a 2 or 5, the die is thrown again, until a number other than 2 or 5 is shown. Once a first score is thrown, it is read out.
- Each player decides to sit down (and scores that number for the round), or stay standing to play on.
- For the second and later throws, either:
- the die comes up with a 2 or 5, in which case any player standing scores zero for that round, and the round ends; or
- The die comes up with a number other than 2 or 5, in which case the number thrown is added to the current round’s score, the Referee gives players a few seconds to make their “sit or stand” decision, and the die is thrown again.
- The die continues to be thrown in a round until all players are sitting, or until a 2 or 5 are thrown.
- A player may sit at any time between throws to add the current score to their total. Once a player sits down, they may not stand up until the start of the next round.
- The game is played for a fixed number of rounds (for example, six rounds). The winner is the player with the highest total at the end of that number of rounds.
Tasks
- Play Dare several times to understand how it works.
- For any one particular throw, what is the probability of scoring zero for the round?
- Do you have a strategy to maximise your score? Explain how it works.
- If the game used an eight-sided die, on average would the rounds be longer (that is, would it take more throws to end a round)? Would the average player scores be higher? Explain your answers.
- If the game used a twelve-sided die, and the numbers 8 and 11 also ended a round with a zero score, would the rounds be longer? Would the scores be higher? Explain your answers.
page revision: 6, last edited: 20 Jun 2010 23:05






